. "Entrepreneurship"@en . . "3" . "The course will cover the following topics:- Entrepreneurship in general- Entrepreneurial personalities- Business planning- Lean startup- Design thinking- Entrepreneurial marketing- Entrepreneurial finance- Entrepreneurial growth- Entrepreneurial exit- Select types of entrepreneurship (e.g., social entrepreneurship)The course also features case studies, in which students will apply the concepts of the lecture to real business cases, preferrably from the space sector.\n\nOutcome:\r\n– – Understand and critically evaluate business problems from the perspective of entrepreneurship – – Gain deep knowledge on the entire startup process (from ideation to venture exit) – – Gain evidence-based insights on entrepreneurship rooted in latest research – Apply the insights in real-world case studies that feature highly relevant problems and their solutions" . . "Presential"@en . "TRUE" . . "Practical aspects of entrepreneurship"@en . . "3" . "The course will cover the following topics:- Market opportunity navigator- External analysis (PESTLE, blue ocean, …)- Value proposition canvas- Business model canvas- Entrepreneurial pitchingThe course combines interactive lectures with course work and presentations. The lectures introduce important entrepreneurship tools, which you will then apply to real-world examples. The presentations serve as the basis for a critical in-depth discussion. The ultimate session features pitching in front of real investors.\n\nOutcome:\r\n– Understand and critically evaluate market opportunities – Acquire practical tools to perform an in-depth analysis of a firm’s external environment – Acquire practical tools that enable the development of a solid value proposition and business model Understand how a business proposition is captured in a pitch deck" . . "Presential"@en . "TRUE" . . "Principles of entrepreneurship I"@en . . "3" . "Learning outcomes\nThe learner:\n1. Analyzes her/his competencies against entrepreneurship competence to identify the strengths and areas of potential development.\n2. Applies the idea generation, development and evaluation methods.\n3. Analyzes entrepreneurial processes and entrepreneurship environment.\n4. Conducts potential customer research to validate the product/service market potential\n5. Designs business model for the ideas.\n6. Defends the business model.\nBrief description of content\nDuring this introductory entrepreneurship course, the student gets acquainted with the ideas of entrepreneurial life style. Concepts, like an entrepreneur, entrepreneurship, failure, entrepreneurial team, and other will be introduced and experienced.\nCreation of the business ideas, entrepreneurial processes, evaluation and feedback of developed ideas will be the central focus of this course. Also, teams will perform a small customer survey and conduct interviews with entrepreneurs.\nFInally, each team will get a chance to present their ideas to real entrepreneurs and practitioners." . . "Presential"@en . "FALSE" . . "space and technology entrepreneurship"@en . . "4" . "no data" . . "Presential"@en . "FALSE" . . "Entrepreneurship"@en . . "4" . "1. Understand the terms “entrepreneurship” and “entrepreneur” and techniques used to generate and evaluate business ideas. 2. Examine important considerations while developing a new business idea. 3. Apply business planning and control initiatives while developing a new business idea. 4. Contribute effectively in a team to develop a concept prototype of a feasible product/service idea" . . "Presential"@en . "TRUE" . . "Basics of management and entrepreneurship"@en . . "3" . "The aim of the course is to provide theoretical and practical\nknowledge of the basics of management in contemporary compa-\nnies. To introduce students to the basic issues of contemporary\nmanagement and the mechanisms of organization functioning. To\npresent the most important methods and tools for supporting entre-\npreneurship in Poland." . . "Presential"@en . "TRUE" . . "Entrepreneurship and intellectual property protection"@en . . "2" . "Introduction to a global high technology market. Assessment of individual business skills. \r\nSelection of a new business idea from a high technology area. Market evaluation of a new \r\nidea/technology. Study of market competitiveness. Possible methods of IP assessment and \r\nprotection. Raising capital for innovative activity/business. Successive stages of the \r\nintroduction of a technology to the market. Registration and introduction of a new entity into \r\nthe market." . . "Presential"@en . "FALSE" . . "Developing an entrepreneurial mindset through serious game"@en . . "5" . "Each session consists of a online module on a specific topic related to the entrepreneurial mindset. The session will introduce a range of approaches (e.g. concrete, abstract, theoretical, practical) on how to address the topic at hand. In online games and modules, students will explore how these different approaches can be applied. Students try out the approach, and learn quickly by trying out different strategies in the modules and games. Because of the competitive nature of the games, students will also learn from other students; sometimes it might be best to be the first one to take action, sometime is might be better to first see what others are doing. At the end of the course, students are equipped with a wide variety of tools, techniques, methods and experiences that will help them to apply an entrepreneurial mindset in the context they are working in." . . "Hybrid"@en . "FALSE" . . "X-tech entrepreneurship"@en . . "10" . "The course covers all of the topics contained within a modern investor pitch deck and business plan. X-Tech cover topics related to technology risk mitigation, product/service-systems, pretotyping and MVPs, IPR, financing, value propositions, business modelling, segmentation & market estimation as well as sustainabliltysustainability and the use of SDGs in a startup business model.\n\nThe cases are submitted by industry, research departments and entrepreneurial students from DTU. The cases are in the form of a patent/technology or a technology related challenge. Every team will be joined by the inventor (project submitter) for the technical development and also a business mentor who will help progres from technology to business.\n\nThe cases/projects fall into different thematic tracks suitable for all different studylines across DTU.\n\nThe final deliverable of the course is the business pitch deck and business plan. The course ends with X-Tech Finals where the students make a 4 minute business pitch plus 2 minute tech demo (total time: 6 minutes) in front of your examiners, investors and an audience.\n\nThere is prototype fund available for each team. There is also a prize fund for the winning teams of X-Tech." . . "Hybrid"@en . "FALSE" . . "Technology entrepreneurship"@en . . "5" . "Identification and evaluation of market opportunities\nValue proposition\nBusiness models\nMarket development and customer validation\nCompetitor analysis\nFinancing technology ventures\nSources of funding\nIPR (Intellectual Property Rights)\nBusiness planning and pitching\nSustainable Development Goals (SDGs)" . . "Presential"@en . "FALSE" . . "Fundamentals of entrepreneurship"@en . . "no data" . "Develop entrepreneurial skills by learning the fundamentals of business, strategy and applications. Strengthen leadership skills and understand the ethics of business." . . "Online"@en . "TRUE" . . "Applications for entrepreneurship"@en . . "no data" . "Utilizing and applying business skills to effectively manage, market and communicate a startup idea. Assessing market needs and building a brand using marketing tactics." . . "Online"@en . "TRUE" . . "Entrepreneurship"@en . . . . . . . . . . . . .